![sonic project x love disaster e621 sonic project x love disaster e621](https://static1.e621.net/data/preview/f9/9a/f99a301496f2204ed70b0487873785c4.jpg)
The Love Potion Disaster team has made lots of different enemies (robot themed enemies for stage 1, forest creatures for stage 2, underwater creatures for 3, halloween creatures for 4, dino/tribal for 5), but they still utilitize palette swap to vary the stage more with higher health versions.įor every enemy besides bosses, they have three recolors of it throughout the stage.
![sonic project x love disaster e621 sonic project x love disaster e621](https://gamefabrique.com/storage/screenshots/pc/projectx-love-potion-disaster-05.png)
In the game, it has 5 large stages (Which actually are fun from just a gaming standpoint), and plenty of enemy variation, and they all have 2 rape scenes each. Since there are not many porn games out there, I can only give one clear cut example for this: Project X Love Potion Disaster (That sonic fighting side scroller one). Time is a valuable resource, and this will let you re-use some of your animations again. Higher health, slightly faster king kobolds maybe?Ģ) Its a quick way to create new enemies to make the world more varied.
#Sonic project x love disaster e621 plus
Plus this can be a way for you to put back in the kobold for future stages, rather than for just the first two. It is useful for difficult or plot-significant areas, similar and stronger enemies let the player focus more on the region rather than studying if this new enemy's move set. Golden Sun, Dragon Quest, Runescape, Mortal Combat (the older ones), Super Mario, etc are all successful games that use alternate colored sprites in order to implement the same enemy types in new areas, but as stronger versions. I took your response as someone not convinced rather than saying no, so in that regard, the benefits are:ġ) Adding more variety into the game to make exploration of dungeons a bit more unpredictable. Heres a mouthful but its all typed with meaning behind it.